MonkeyBoy’s Escape
Screen shots from a small game i made using Alex Coves physic engine APE for as3. Graphics, Actionscripting by myself, and sounds my my good friend and work collegue Lars
Play it here.
Screen shots from a small game i made using Alex Coves physic engine APE for as3. Graphics, Actionscripting by myself, and sounds my my good friend and work collegue Lars
Play it here.
The stuff you can do in papervision keeps on blowing me away, Ricardo Cabello aka Mr.doob has created a nice depth of field effect. Check it out here. If you have been living under a rock the guys at papervision are doing amazing things with the flash player allowing it to work with 3d images, its the sort of stuff that makes makes me constantly say “fuck me tender”. Now someone find a good way to go from cinema4d r10 to papervision and i will be rocking too soon.
Those geniuses at Fallon London are at it again for Sony BRAVIA. First they had the bouncing balls in San Francisco, then the tower of paint in Glasgow, and now bunnies on the streets of Manhattan. Fair warning - if for some reason you’re scared of bunnies, don’t watch this video. The advertisement, titled “Play-doh” features 200 plasticine bunnies hopping around and a large 30 foot bunny in Thomas Paine Park in Lower Manhattan.
The ad’s director said it was technically the most difficult thing he’s done, “It is an incredibly difficult situation to control. You have New Yorkers wandering through frames and you have no say over it because we’re doing it for real.” It took 2.5 tons of plasticine, 40 animators three weeks to choreograph the bunnies, and 100,000 images for the 60-second spot. The ad, which was filmed over three weeks this summer, also features a crashing wave, a whale, and lots of New Yorkers.